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UnderstandLearnBe

Learn by moving, create by playing, grow together.

Learn from experts and specialists and dive into the techniques of motion capture and performance capture: film, video games, stunts, animation, biomechanics.

Portrait of Georges-Emmanuel Arnaud

(02) — Art director / Technical artist

Georges-EmmanuelArnaud

Georges-Emmanuel brings art, science, technology and territory into dialogue. As an art director, he is introducing motion capture to the Caribbean as a creative tool and as a field of research on movement, memory and health. His work connects bodies, stories and heritage, both tangible and intangible, to imagine new forms of archives and narratives.

Portrait of Jérémy Senelier

(04) — Stuntman & motion capture actor

JérémySenelier

Jérémy is a renowned stuntman and physical performer whose credits include John Wick: Chapter 4, Titane and The Substance. A movement expert, he combines fight work, acrobatics and on-camera acting with a growing mastery of performance capture, bringing his sense of rhythm and body to digital worlds.

Portrait of Xavier Jacolot

(05) — Technical artist, animator, CG artist

XavierJacolot

Xavier is a CG artist who started out under Rémi Brun on the first motion capture stages in Paris, learning capture, data cleanup and post-animation. Now a freelance expert in animation and biomechanics, he works on cinematics, commercials and VR productions around the world.

Portrait of Silvia Gaillard

(06) — Motion capture actress

SilviaGaillard

Silvia Gaillard is an actress, mime artist and motion capture performer working in film and video games. Trained in physical acting and digital techniques, she has contributed to major projects such as Cthulhu: The Cosmic Abyss, Star Wars Eclipse and Life Is Strange 2, showing a rare command of gesture and performance.

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